- What lighting setup works best for showing product texture and detail?
- Three-point lighting remains standard: a key light to define shape, a fill light to soften shadows, and a backlight to separate the product from the background. Diffusion material softens harsh reflections on glossy surfaces. For textured items like fabric or wood grain, a slightly angled key light reveals surface detail better than flat, frontal lighting.
- How do you handle reflections when filming shiny or metallic products?
- Polarising filters reduce glare on non-metallic surfaces. For metal or glass, controlling the environment matters more: large diffusion panels or softboxes create even reflections instead of distracting hotspots. Black cards or flags can be positioned to create clean edge definition. Sometimes a light tent or sweep provides enough diffusion for smaller items.
- Should product videos show the item in motion or keep it static?
- It depends on what needs demonstrating. Rotating the product on a turntable works for items where all sides matter. Handheld demonstration suits products with moving parts, buttons or mechanisms. Static shots with slow camera movement often suffice for simple objects where shape and finish are the story. The choice follows function, not formula.
- What camera movements are most effective for product reveals?
- Slow, controlled movements read as intentional. A gentle push-in draws attention to detail. An arc or orbit shows dimensionality. Slider or dolly moves create smooth lateral motion. Handheld tends to feel informal unless stabilised with a gimbal. Speed matters: rushed movement suggests impatience, while glacial pacing loses attention. Most product videos use 2–4 second moves between cuts.
- How tight should the framing be on the product itself?
- Framing should answer the question the viewer is asking at that moment. Wide shots establish size and context. Medium shots show the product in use. Close-ups reveal texture, stitching, engraving or interface details. A common mistake is framing too loosely throughout, leaving the product small in frame. Varying shot scales maintains visual interest and communicates hierarchy of information.
- Do you need the actual product or can prototypes and mockups work?
- Finished products film best because colour, finish and build quality are accurate. Prototypes work for pre-launch campaigns if clearly labelled, but material differences often show on camera. Digital mockups or 3D renders suit products not yet manufactured, though lighting and texture must be convincingly matched to photographic footage if combining both in one video.